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Member Since 04 Oct 2012
Offline Last Active Feb 27 2013 01:57 AM

#4989034 Game Design: Tiny Wings + Jetpack Joyride

Posted by on 11 October 2012 - 03:30 AM

Hi sfaith.

As you said before the problem is that you can't avoid the obstacles because the trajectory of the "bird" depends on the speed of the jump. Maybe you can add two different actions:

- A soft touch to jump a little in the air. With the bird example move the wings a little but not fly.
- Continuous touch to go down as in the original "Tiny wings".

With those actions you can place different kinds of obstacles (ie. trees and holes to jump, and planes or balloons to go down) and generate the level with a procedural approach. But it will be hard to find the right adjustments.

#4987891 Could a iphone/ipod dev answer a few questions for me?

Posted by on 08 October 2012 - 01:39 AM

Hi Adrian.

I'll answer you with my little experience.

- Success: Most successful iPhone games are simple and with a very consistent aesthetic. But mostly they found the right moment to achieve that success, someones call it luck.

- Graphics: Are important as long as they make your experience fun and if nothing looks out of context.

- Marketing: Mouth to mouth is the best option. But featuring your game in blogs works great.

- Music: Same as graphics, it must be consistent. I believe music, and sound effects too, is a must be. Treat that matter carefully.

Hope this helps.