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dichterKOENRAAD

Member Since 04 Oct 2012
Offline Last Active Oct 04 2012 03:26 PM

Posts I've Made

In Topic: evil and good choices in singleplayer rpg

04 October 2012 - 01:21 PM

I don't like it when I'm given a list of things to say to an NPC, but I don't have a clear recognition on just how each choice will affect me. If I'm going to have the choice to be evil, neutral, or good, I'd like to know clearly what I get from each choice.


So true. I'd rather have an anti-heroic protagonist who picks all the (wrong) moral choices for me, than me having to choose an answer without being able to negotiate on the outcome.

Also, too many choices make your plot an ugly, tangled mess, I think. If you do decide to include 'extreme' moral options, be sure that the player gets the 'psychological maximum' out of it - without leading him too far from the main plot.

In Topic: Why games should be challenging?

04 October 2012 - 01:08 PM

I think challenge in video games is important at times, but difficulty isn't a prerequisite for an enjoyable (and even lengthy) game. Often, games with shallow and repetitive gameplay benefit dramatically ramp up their difficulty to have more lasting power - but I think fun and immersiveness are crucial to a good game.

People sometimes look back at early arcade games, using them as a benchmark for 'good, but insanely difficult' games. I think their difficulty is often unforgiving, persistent, and simply not fun at all. But 'back in the days', these games often were the norm, and like all childhood memories we only have fond memories of them. Of course, some people still love those games (much like people who can't get enough of Bullet Hell-style games), but in general, people just want to have fun (cue Cindi Lauper).

Game genres do not have that much of an influence in gamers 'craving for more difficult games', because I think all games are unique on their own. Moreover, gamers who prefer a certain genre won't mind a difference in difficulty that much - just because they love this or that kind of game.

Tom Bissell wrote a funny article about the matter, you might want to check it out.

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