Totally agree with everybody who says games first and engine next.
I am currently set out to writing my own engine too. I am starting off by making a simple rendering engine. For now I have a Maya mesh exporter that I can use to construct mesh data in my own format that is going be used in my engine to load meshes. From there my first task would be able to render this mesh using OpenGL/D3D. From there I can go ahead and start building up features in my rendering engine.
I believe building an engine from scratch starts with small steps like these.
SNceMember Since 05 Oct 2012
Offline Last Active Oct 05 2012 02:01 PM
Graduate CS (Games) student at USC. Working part time at a studio. Building my own rendering engine!
- Group Members
- Active Posts 1
- Profile Views 1,056
- Submitted Links 0
- Member Title Member
- Age Age Unknown
- Birthday Birthday Unknown
Los Angeles CA
Games, Computer Graphics, Networking