How about keeping your fire alive when offscreen minus the graphics...
By this I mean, you stop aimating them graphically when they are off screen and you implement a routine that calculate the progression of the fire on affected object keeping, say a ratio, of their burned factor over time.
Then when your player scroll back to that portion of the map you use this ratio to draw the affected object. Your computer can crunch number easilly in the background.
AMenard
Member Since 05 Oct 2012Offline Last Active Nov 29 2012 09:57 AM

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