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AMenard

Member Since 05 Oct 2012
Offline Last Active Nov 29 2012 09:57 AM

#5001004 How to handle offscreen processes like fire?

Posted by AMenard on 14 November 2012 - 02:35 PM

How about keeping your fire alive when offscreen minus the graphics...
By this I mean, you stop aimating them graphically when they are off screen and you implement a routine that calculate the progression of the fire on affected object keeping, say a ratio, of their burned factor over time.
Then when your player scroll back to that portion of the map you use this ratio to draw the affected object. Your computer can crunch number easilly in the background.


#4995133 Create an operating system

Posted by AMenard on 29 October 2012 - 01:17 PM

The Tannenbaum "Modern Operating System" book includes the listing of Minix in C. I never had the guts to type it in Posted Image


#4995069 Create a Game Engine

Posted by AMenard on 29 October 2012 - 08:41 AM

I think the name "engine" is being overused a bit. Plenty of people seem to be using it when they are in fact talking about a basic framework or "skeleton" project type on which to build their program from. I'm presently learning Directx with the help of Rastertek online tutorials, and even he use the term "engine" and at other time "framework".

Framework don't necessarly include logics or loops, which most engine do. At least, this is how I understand engines.


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