I liked how Left 4 Dead had different music cues for each enemy that were easily recognizable.
I have to wonder if you couldn't do a similar thing with different instruments for each enemy.
Say one enemy (a knight) may have a theme played on low brass while an archer may have the same played on cello and the wizard on an oboe or piano or something else kind of different from the others.
Certain types my trigger different harmonies, counterpoint, etc. For example, the main music may be block chords with a single melody. This melody played on different instruments would represent what enemy is there, and special enemies might add a counterpoint, a higher harmony, a lower octave, or chord extensions. If your health gets in the critical area (assuming use of standard health based fighting), there might be a frantic, high pitched violin melody or orchestral drums that kick in and pick up the pace. Theoretically, in the middle of a couple culminating fights you would be fighting many different enemies so you would eventually be hearing an entire orchestra represented and variations happen as the fight changes. Of course, this could be made more dynamic, like allowing one looped passage to flow to another after a certain amount of enemies have been defeated to keep the music matching the pace of what's going on.
Just spitballing ideas but that sounds really cool.
dakota.pottsMember Since 06 Oct 2012
Offline Last Active Dec 26 2013 03:04 AM
- Group Members
- Active Posts 139
- Profile Views 4,058
- Submitted Links 0
- Member Title Member
- Age Age Unknown
- Birthday Birthday Unknown