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Member Since 06 Oct 2012
Offline Last Active Dec 26 2013 03:04 AM

Topics I've Started

Feedback on my new direction

31 July 2013 - 12:37 AM

I've been a member here for a while but I took a little hiatus 

I upgraded my laptop and I realized I a big problem I was having previously was my equipment. My laptop was not up to par (in its later days its CPU would max loading Gmail) and I find the Mac OS surprisingly more intuitive. 

So, today I loaded up Garageband and did a sample of a new kind of direction I'm taking. I had previously focused on orchestral stuff and notated it all before importation. 

For this song, I loaded the drum loops, and then just played over it using different VSTs. I played with a real keyboard and this made a big difference being able to visualize different roles. It's really not all that different from my rock band when it comes down to it. 

Here's an older song: 

And a newer song with what I think to be better writing and production values. 

What do you guys think? Maybe I'm not ready yet but this song is the first that's got me thinking that maybe I could actually make something decent and contribute to a work. 


Why don't games allow left handed shooting characters?

06 February 2013 - 07:13 PM

I recently went to the range to go through a pistol training class offered by the NRA. While there I learned that while my right hand is dominant, my left eye is my dominant eye. This means that it's the eye I should aim with to be most accurate. With pistols, it's a matter of cocking your head a little bit and lining up your left eye. With long arms like rifles, however, it's often recommended the shooter fire with their left (weaker) arm instead of their weaker eye. I put a few rounds through a .22 rifle this way and I much liked the left handed position while firing. I talked to a guy there who mentioned that he was cross dominant in the same way and loved shooting rifles left handed, and that while he was on patrol (he didn't mention what kind) he really liked the ability to be looking a different way than the right handed shooters he was with.

Playing Battlefield 3 later on got me thinking, why don't shooting games allow you to shoot left handed? I know Uncharted had a cool feature where you could switch shoulders from behind cover to shoot right or left easier. But games like Halo and Call of Duty, from what I've seen, just switch your control sticks.

I'd like to have the option to have a character that fires pistols right handed and long arms left handed. I like my control sticks where they are, no need to invert them. Firing left handed, however, does bring a different paradigm. In respect to games where we can micro-adjust our sensitivity, there would be a lot of strategy to people who choose to play left handed. I feel like it would be a unique view to bring to shooting games. Certain cover could be fired around more easily. You could more easily cover the right side of a doorway when entering, and when working with somebody you could easily take up two positions and both fire to your strong side.

What do you guys think? Are there any good games that feature this?

Feedback on hard rock sample

31 January 2013 - 03:25 AM

I've stated before on the forum that I wanted to get away from the electronic orchestral music that's heavy in a lot of games and do a rock/ post-rock thing, which is really where my passion is.

So, with the addition of Addictive Drummer and a recording interface, I'm one step closer to where I need to be. I was at a startup business convention this weekend and ran into a guy who was marketing his energy drink company. He runs extreme sport videos (everything from cross country to white water rafting and bike racing). He told me to take a look at the videos and produce a song with solid beats. He wanted it to have solid movement, a clear beginning, middle, and end, and total between 60 and 90 seconds.

Given that criteria, do you guys have any feedback on this? https://soundcloud.com/dakota-potts/hard-rock-demo

There are a lot of things I'll fix. I spent from roughly midnight to 4 am working on this (now it's close to 4:30) so I'm pretty proud of what I got done in that time. For sure I want to clean up some of the transitions, timing on a few sections, and the sloppy bass sound at the end where I got a little too excited with my digging in.

Anyways, since this is really where my heart's at, I'd love appropriate feedback, good or bad.

Audio presentation I did this weekend

28 January 2013 - 09:57 PM

I was a part of a program called Startup Weekend in Jacksonville, Florida. Basically, you come on Friday and pitch a product that Friday that gets voted on by the community present. The top 15 get to create a group, come up with a business plan, validate the market, and have 54 hours to come up with an entire business model and pitch it to judges.

This is a one minute speech I ended up doing that we were originally going to use as part of our 5 minute presentation. We didn't end up using it.

I figured I'd upload it here as a fun example as something I did with sound design that I hadn't anticipated. I showed up at the weekend with my microphones hoping that there was somebody I could do sound effects or music for and I was able to put this together for the group that I ended up with. Something about the rendering added a couple pops that weren't originally there, and a couple of the smaller ones were the result of me not using a pop filter with the compressor mic.

My only regret was that they all forced me to do it. I have a voice like a tuba with a sinus infection, but since I was 17 and they all thought I still had something of a "kid voice" they pushed it on me thinking it would win more empathy.

Anyways, here's the clip: https://soundcloud.com/dakota-potts/nerdular-audio-presentation

For those interested, we did win second in the competition and get to move on to pitching to investors at this point.

where to start with development interest group

14 January 2013 - 10:22 PM

After being burned by an official project I was suddenly let go from, my dad suggested it would be a good idea to get together with people who want to learn just like me and firm an interest group.He runs a software consultation company and offered me one of his offices. I have gotten some interest but mostly people who want to learn and have no experience. I do music and have a somewhat experienced modeler interested but no veteran to lead us.So what can we do from the ground up?