Jump to content

  • Log In with Google      Sign In   
  • Create Account

FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


Read more in this forum topic or make sure you're signed up (from the right-hand sidebar on the homepage) and read Thursday's newsletter to get in the running!


PyrZern

Member Since 07 Oct 2012
Offline Last Active Dec 23 2014 07:16 PM

Posts I've Made

In Topic: Hands off economy (planetary improvements)

23 December 2014 - 04:32 AM

Well, if you have that many planets, yeah, I'd not want to deal with it either. 

Decide now how many planets/system you want there to be.

 

I was thinking of MOO2, so there are like 50 systems in total or something. (and that's for multiple players to grab)

 

But if there will be a couple hundreds of planets/systems, then maybe as an Emperor, you just say "I want Military Production to grow by 30% in the next 25 years." And let the AI do it for you or something.


In Topic: Hands off economy (planetary improvements)

21 December 2014 - 03:16 AM

It depends...  Do you have galaxy map ? Are some systems/planets more strategic location ? Are each planet equal ? And that kinda things.

 

I'd find it so lame if a certain planet/system has extra bonus to production, and AI Gov turns it into researching planet instead.

 

I think I want ability to decide what each planet is going to become, but let the AI does the things to get there themselves.

I don't want MOO2 where you gotta go to each new colony and tell them what to build (everything). But I do want to control where to place a powerhouse manufacturing worlds.


In Topic: Game Design Theory: Smartphone MMO Strategy Game

12 December 2014 - 04:44 PM

Back.  I spent some time testing it out on Pen n Paper board game.

 

I'm going to switch from 12 Warlords to 12 Deities instead; and here're why.

  • Make more sense. Why have 12 warlords AND 3 factions. Usually one would destroy the other.
  • Make benefits/bonus of picking one more powerful.
  • Sending Aid is more interesting as well.
  • So is Revenge Attack.

So, say, out of those 12 deities, some are God of Earth, Goddess of Sky. Goddess of Fire. God of Water, etc etc etc.

 

Worshiping God of Earth

  • Extra Farming/Harvesting Yields 
  • Extra Mining Yields
  • Trees grow back faster
  • If Raided, your attacker suffer Penalty to Farming and Mining for 48hrs.

Worshiping Goddess of Sky

  • Champions with Ranged-Weapons get extra damage and range.
  • Generate Research Points faster
  • Faster Scouting (clear Sky)
  • During Raided/Attacked, the attacker's soldiers get randomly thunder-struck. 

Worshiping Goddess of the Moon

  • Champions require less Resting time.
  • During Raided, your defending champions get bonus to line of sight. (Full Moon for them)

After Worshiping a certain deity for a week, player receives a specific Gemstone/Crystal related to that deity. With enough Crystals, players can build Altars/Temples to greatly enhance benefits. Players also receive Crystal from raiding other players under protection of deity, or destroy other players' altars/temples.

 

With Temples/Altars built, players can have champions actively work at the buildings for greater benefits. 


In Topic: The Eye

06 December 2014 - 04:22 PM

There could be Dragon's Eye in the background, and bunch of rocks or pillars or obstacle in the midground that player can hide from the Eye, while player's in the foreground; while there are rocks falling down. Make the eyes like Sauron's Eye searching for the Ring when it opens ;P  Falling rocks sometimes could also damage and chip away the obstacle players can use to hide from the Eye as well.


In Topic: Game that takes place in real life, allows firing at other players from all o...

06 December 2014 - 04:20 PM

" allows firing at other players "

 

Define that.

Do I pick up my phone and point it at other players in the street ? Do I jump behind trash bin for cover ?


PARTNERS