- Healing Flame
- several Spears of Flame stabbing up from the ground around the caster.
Not Telling
Posted by PyrZern
on 27 March 2013 - 12:01 AM
- Healing Flame
- several Spears of Flame stabbing up from the ground around the caster.
Posted by PyrZern
on 26 March 2013 - 11:52 PM
Apart from what you already, and the one that you can whatever with what ever action points you have, the alternative is this.....
Each turn, a Unit gets 3 different Action Points.
1 Action Point for Movement
1 Action Point for Action (Offensive or Defensive)
1 Action Point for any of the two.
This way, each turn, a unit can ...
Attack Attack Move
Move Attack Move
Move Attack Attack
Attack Move Attack
and such.
This will somewhat encourage players to utilize terrains and covers and flanking and positioning their soldiers, and not just keep attacking until one is dead.
Posted by PyrZern
on 06 January 2013 - 07:52 PM
Also Metal Fatigue. In that game, you make big giant robot mechs, each made up of Torso, Head, Arms, and Legs. When a robot is destroyed, those pieces scatter on the battlefield. Another mech could come and grab the arms and utilize them right away (Laser Sword arm, homing missiles launcher arm, etc.). Other pieces need to be brought back to base, researched, reverse-engineered, then you can use enemy's technology against them. AWESOME game. TRY IT.
Posted by PyrZern
on 31 December 2012 - 12:51 AM
If you have played Ragnarok Online (I'm talking about the 1st one. RO2 is coming out soon.)
That game in its Vanilla age, didn't have 'Quest' as we know. The whole game is about exploring and finding out how to best level and find those rares you need. There's no quest that says 'Go out and kill 10 Giant Frogs (appropriate monsters to player' level). Players learn very fast what monsters are good for what level range.
On the other hand, there actually were some form of Quests in RO. They were to unlock access to new map, or new skills, or new class advancement. ie.'You're interested in becoming in a Swordsman ? Prove your self to me, go kill these and these and these and these, then report back to me. If you pass, I will let you join the rank of Knighthood.'
Posted by PyrZern
on 29 December 2012 - 09:00 PM
You will want to think ahead, let's say you hold a Closed Beta, and loads of ppl see it. What will grab their attention to give it a short ?
An MORPG. Alright, what next. There will be combat. Good. What kind of combat ? Stupid mindless mobs running around, waiting to be killed ? Are there dungeons ? What 's in the dungeons ? More monsters ? Are they just all over the place ? Are they guarding rooms or treasure chests ? Are they stronger than mobs outside of dungeons ? Or are they just coming at ya in larger number. Are there bosses ? How to actually beat these bosses ? How hard are they ? Can a player solo them ? Can 2 people beat it ? Or do you need 4 ppl + to beat it ? Will there be incentive for players to group up ? Will there be storyline and quests ? What kind of story is it ? Is it the kind that most players will just skip the whole thing and read quest objectives instead ? Will there be exploration ? What do players gain from doing it ? What else are there for 'player interactions'. They group up. Ok, what else. Do they trade ? What kind of stuff do they trade ? What's the point of it ? Do you want some form of economy in the game ? Ok. What about crafting and resource gathering ? How many professions are there in total ? How many professions can a player obtain ? Will players chop down woods, saw it, put together a Hunting Spear ? No ? Think up more details.
After all those questions and more, you will want to ask yourself; now, what's endgame content ? What will keep players logging in days after days after days ? What will keep them from quitting ? What do they gain or what do they do at the end ?
Posted by PyrZern
on 24 December 2012 - 07:37 PM
Settlers of Catan ?
Posted by PyrZern
on 01 December 2012 - 10:51 PM

Posted by PyrZern
on 18 November 2012 - 10:03 PM
Posted by PyrZern
on 16 November 2012 - 12:53 PM
Posted by PyrZern
on 16 November 2012 - 02:31 AM
Posted by PyrZern
on 10 November 2012 - 05:51 PM
Posted by PyrZern
on 04 November 2012 - 04:12 PM
Posted by PyrZern
on 30 October 2012 - 10:45 AM
Posted by PyrZern
on 18 October 2012 - 02:31 AM
Posted by PyrZern
on 07 October 2012 - 01:40 PM
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