Jump to content

  • Log In with Google      Sign In   
  • Create Account

Urfang

Member Since 07 Oct 2012
Offline Last Active Aug 09 2013 12:40 AM

Topics I've Started

New Unionline topic

14 January 2013 - 03:42 AM

I just renew the old topic and still recieve the opinions, ideas, and questions. 

 

The basic notes about the Unionline:

 

The world: combination of space and fantasy enviroment with 20 classical fantasy races (human, elf, dwarf, goblin, orc, troll, kobold, ogre, dragon, imp, etc.) in a sci-fi world

The genre: basically a 2D real time action platform which contains rpg, adventure, exploring, trading, economic, governing, and social elements to attract different types of players who can find diverse challanges in the game

Main screen: a real huge highly zoomable 2D real time surface, a realistic virtual sun-system with natural scale terrestrial planets and gas giants, and there are roughly 100 similar sun-systems to conquer and rule by players

Economic module: based on 5 types of building materials (light gases, metallic matter, organic matter, fissile matter, and noble gases) mined by planets or moons, 3 types of manufactured units (spaceships, spaceship upgrades, and space stations), and 3 types of virtual cash (cosmic coin, dark matter, dark energy)

Spaceships and stations: every race has its own unique ships in 4 type (explorer, fighter, cargo, and science) and 3 tier level with 4 types of upgrades (weapons, shields, engines, and special), and there are 4 type of space stations (miner, manufacturer, defensive, and colonial)

Social module: There are 5 faction for 20 races with different political system and players can vote monthly their leaders who control the planets, govern the sun-systems, and rule the space empires and manage its economy and army, also there are chat and forum modules to organize the community

 

The advanced notes about the galaxy map, sun-system map, interfaces, economic system, and game concept:

http://prezi.com/user/w2kcslew020l/

 

The image gallery of the high definition planets:

http://erichowell.deviantart.com/

 

And the project post where we looking for new collaborators:

http://www.gamedev.net/classifieds/item/1474-unionlinecom-project/

 

Thanks for read this!


Unionline: game concept for a space-fantasy mmo

08 October 2012 - 01:01 AM

UPDATE
Here are the new presentations:



Interfaces
http://prezi.com/3z6aazrl7dec/interfaces/?auth_key=f392d24f0cdc9a9ad723d985fb91e03149b9600b&kw=view-3z6aazrl7dec&rc=ref-4108586

Galaxy map
http://prezi.com/yzw...e2838da6b309b18

Sun-system map
http://prezi.com/i4j...sun-system-map/

Economic Module
http://prezi.com/5v10tw8g9l5t/unionline-economic-system/?auth_key=b1ea60ff79afca257dbece19ca0f35faf774a908



Hello everyone!

I made a basic concept for a new space-fantasy mmo game. I know that this is far-far away from a complete game and it is just the first step, but every way start with a first step, now im working on second and ready to take more. Now I want just share with you the first concept and thanks for all opinions, advices, and welcome everyone who want help improve the concept to go ahead in the way of realization.

You can see a small presentation of Unionline Universe in this link:
http://prezi.com/qei...f0b0b9214f7e8ab

Here is few features which can make this game genuine among the other mmos:

The world: combination of space and fantasy enviroment with 20 classical fantasy races (human, elf, dwarf, goblin, orc, troll, kobold, ogre, dragon, imp, etc.) in a sci-fi world

The genre: basically a 2D real time action platform which contains rpg, adventure, exploring, trading, economic, governing, and social elements to attract different types of players who can find diverse challanges in the game

Main screen: a real huge highly zoomable 2D real time surface, a realistic virtual sun-system with natural scale terrestrial planets and gas giants, and there are roughly 100 similar sun-systems to conquer and rule by players

Economic module: based on 5 types of building materials (light gases, metallic matter, organic matter, fissile matter, and noble gases) mined by planets or moons, 3 types of manufactured units (spaceships, spaceship upgrades, and space stations), and 3 types of virtual cash (cosmic coin, dark matter, dark energy)

Spaceships and stations: every race has its own unique ships in 4 type (explorer, fighter, cargo, and science) and 3 tier level with 4 types of upgrades (weapons, shields, engines, and special), and there are 4 type of space stations (miner, manufacturer, defensive, and colonial)

Social module: There are 5 faction for 20 races with different political system and players can vote monthly their leaders who control the planets, govern the sun-systems, and rule the space empires and manage its economy and army, also there are chat and forum modules to organize the community

Other details are in the presentation.

Thank you for watching this!

PARTNERS