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09 November 2013 - 11:11 PM
anyone have any good material for doing cylinder-triangle collision?
08 November 2013 - 06:51 PM
Has someone maybe done something similar or just knows what do do here?
v = new (or old) linear velocity
r = contact point - center of gravity // If you don't have this info, try using r = contact normal
w = new angular velocity
(I think the eq is backwards. Just negate it or reverse the cross product. Also, you may need a coefficient of restitution.)
03 November 2013 - 03:18 AM
30 October 2013 - 04:33 AM
26 September 2013 - 01:01 AM
You'll own Havok, Physx, Bullet, etc...
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