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Member Since 08 Oct 2012
Offline Last Active Nov 11 2012 06:31 AM

#4999286 Do you need a company for you're first game launch?

Posted by on 09 November 2012 - 07:58 AM

I asked a guy who used to go to my university and started up his own business (which is now pretty successful) a similar question, and he said that there is no point in worrying about the business side of releasing your first game until it is completed, because if you spend time learning about the intricacies of the business side of releasing your game while developing it, you're going to waste a lot of time. He said his team spent 10 months researching and taking care of business issues before their product was done, and said the time would've been much better spent perfecting it, releasing it, making money, and THEN using the money to hire lawyers and advisors whose daily job it is to take care of those things.

I've no experience in actually releasing a game (though I will soon, which is why I asked him), and this is second-hand information, just to point that out.

#4999255 Industry's look on tattoos etc.

Posted by on 09 November 2012 - 06:30 AM

Every art team I've seen has had at least one guy with tattoos visible in a t-shirt, in my experience in the webdesign, animation and games industry. Sure, there might be some stuffy people who think tattoos make an applicant worth less, but in my opinion they aren't very good human resource people then. Human resources should be on the lookout for people who will benefit the company, why should they deny someone who has a great portfolio or experience, just because he has a tattoo, earrings, weighs a trillion pounds or has long hair?