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StiX

Member Since 09 Oct 2012
Offline Last Active Oct 29 2012 02:39 AM
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#4990104 iPhone Game Optimizations. Ultimate Guide

Posted by StiX on 14 October 2012 - 12:33 PM

I meant, that your NPOT texture, that is of 480x480x32, that will eat 700kb of your client memory will be padded to 512x512x32 by the driver and will eat 800kb of "video" memory...


#4988289 iPhone Game Optimizations. Ultimate Guide

Posted by StiX on 09 October 2012 - 05:07 AM

I made a ppt presentation, where i described a lot of optimization best practices. Almost everything i know.
You can find it here.
Feel free to post your proposals, bug reports and feedback ;)
P.S. English isn't my native language, so i will be thankful any comments about my writing style


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