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Galdred

Member Since 09 Oct 2012
Offline Last Active Mar 19 2014 10:09 AM

Posts I've Made

In Topic: C developper, but newbie gamedev, where should I begin?

24 November 2012 - 10:43 AM

I am going with Cython for the game logic, and C with SDL for the display, and AI. But SDL does not seem that good if I want my game to accommodate various screen resolutions (ie scale graphics on the fly). It looks like I should draw on an openGL texture to have the graphics depend on the ratio only, and scale with screen size. Should I use the beta version of SDL 2.0, or should I use SDL and openGL at the same time ?

In Topic: C developper, but newbie gamedev, where should I begin?

18 October 2012 - 11:14 PM

Thank you very much for your advice : I am learning SDL right now.

Why re-invent the wheel when he could just use the numerous engines and libraries already written in C. By the way C# isn't easier for low level tasks, better off just using C/C++ and wrapping in a high level scripting language.


I was thinking about using Python or LUA for the game logic indeed (Python because I am quite used to it, and LUA because it seems to interface really effortlessly with C).

Which engine would you recommend me? Most 2D game engines seem to be targeted at non programmers, or towards making flash games, except for a few like SIO2 (but it is mostly targeted at making mobile games), cocos2D and Torque2D.

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