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headbanger

Member Since 10 Oct 2012
Offline Last Active Oct 10 2012 12:20 PM

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In Topic: opengl 3d point cloud render from x,y,z 2d array with texture

10 October 2012 - 11:34 AM

When you say that the color data consists of values from 0 to 255, do you mean that you have red, green and blue values for each point? In that case you can use glColor3b(red[i][j],green[i][j],blue[i][j]); (if your color arrays are called red,green and blue). I'm actually not sure how to do non-RGB colours in OpenGL so I don't think I can help you if my assumption is incorrect.


No I don't have RGB for each point. I am tring to use the last array as my texture for the 3D point cloud. But first I need to generate the point cloud. That' where I am stuck at. How would I go about generating the point cloud (creat a mesh or a surface????) using the 3 array I have. That's the main question.

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