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sfaith

Member Since 10 Oct 2012
Offline Last Active Oct 12 2012 09:08 PM

Posts I've Made

In Topic: Game Design: Tiny Wings + Jetpack Joyride

11 October 2012 - 08:01 AM

A note on tiny wings.

It's actually NOT an endless runner, since its levels are the same every run, and a lot of the gameplay is about learning the levels and finding the flow.


Hi Oldof Hedman,

Actually the levels are results of procedural generation. They are not the same every run.

In Topic: Game Design: Tiny Wings + Jetpack Joyride

10 October 2012 - 09:14 PM

Hi heshiming,

Thanks for your reply.

Again, I am not really asking about the coding or how the game is done. What I am wondering is the gameplay and actually looking for gameplay suggestions :).

-- sfaith

In Topic: Game Design: Tiny Wings + Jetpack Joyride

10 October 2012 - 08:49 PM

Hi menyo,

Thanks for your reply.

No, the problem isn't about procedurally generating the map. In fact, it's how endless runners are coded. But the problem is in the gameplay.

Both are iOS games, so here are the videos.

(Jetpack Joyride)
(Tiny Wings)

For Jetpack Joyride, the control you have is you can touch whenever you want to jump (or rather, fly up using your jetpack) so that you can avoid obstacles and whatnot. Release the touch to descend.

For Tiny Wings, the only control you have is touch to fold your wings so that you will gain speed on the slopes, release the touch when you start to go uphill so that you will use the speed you gained and fly off the hills. You won't last long in the air, and the bird will descend itself after awhile but you can touch the screen to descend when you see a favorable hill slope (especially long and steep ones, so that you can fly higher and longer again).

My current design has similar mechanics and physics as Tiny Wings, but with obstacles on the ground (nothing so big and long like in Jetpack Joyride but rather smaller, like bombs) and some in the air. However, with the control and terrains similar to Tiny Wings, I am not sure if it will be easy for players to avoid the obstacles and incoming projectiles in the air as they cannot jump/fly at will.

Both games are on iOS..

-- sfaith

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