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microbe-devel

Member Since 10 Oct 2012
Offline Last Active Oct 31 2012 07:28 AM

Posts I've Made

In Topic: Dynamic allocation, 3d array, RPG-type level structure

13 October 2012 - 03:17 PM

That's sounds good !
I'm gonna put each tile in "one line" so i think this would work:
( x * y ) + ( 4* (x*y-1) ) + Z
Where x is tile x position, y is y tile position, and z is the row i want to get from the tile !
I will try, thanks !!!

Edit: my calcul was bad :rolleyes:
This work;

((y * (MapWidth - 1) + y + x) * 4) +Z

Where x, y are the tile coordinates ( first tile is 0,0 )
MapWidth is the map number of tiles in width
4 is because one tile contain 4 rows
Z is added to get the rows we want ( 4 rows, 0 -> 3 )

Thanks again !

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