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fartheststar

Member Since 11 Oct 2012
Offline Last Active Aug 01 2013 03:13 PM

#5062395 Q: composition editor - midi piano roll step write mouse input?

Posted by fartheststar on 16 May 2013 - 04:34 PM

#1 (partially) and #2 are covered by FLStudio's very powerful Piano Roll. The feature you want is called (by the makers of FL no less) 'Ghost Notes'.

 

Kryzon,  thanks for your comment and explanation.  It sounds like FL is may be the way to go for this type of functionality.  I honestly hate the thought of dealing with yet another DAW - I find it hard to even keep track of what I have now - but it sounds like this is almost exactly what I'm looking for.  I will definitely have to check it out - especially if the basic version has the features.

 

thank you again for responding. it is appreciated.  sounds like it could make midi composition fun again!




#5030015 Music Costs

Posted by fartheststar on 08 February 2013 - 02:53 AM

oh lawdy, this topic has created a spiral effect of discussion. I did not think it would spawn this much attention! smile.png

 

this is a really good thread...  but on the subject of money - I'm still curious what a small indie project budgets for the music (or music/fx/voice etc -  all encompassing?)  I'm curious if you'd be willing to share the budget you have in mind - or if you could share the budget range of other game producers who are in your shoes (without naming them of coursesmile.png    )




#5030006 Feedback on hard rock sample

Posted by fartheststar on 08 February 2013 - 02:11 AM

Hi dakota, 

 

I actually kindof like the energy.  the drums have a cool thwack to them - especially the snare.

 

my comment was going to be about the bass.  I don't know if it's got a chorus on it, but when it first comes in it sortof oozes in instead of thumping in like I would expect for this style.  I like the attack component of the bass sound - string slap effects.

 

in the guitar part - the third chord in the progression sounds a tad off to me (at about 0:23)

 

anyhow, just wanted to leave feedback..




#5001693 Doing what I know (Rock) vs. learning something new

Posted by fartheststar on 16 November 2012 - 10:38 PM

The game FUEL has a rock soundtrack - you might check it out for the usage. Probably more rock than metal, but edgy rock. They could've used a bit more variety in their tunes - what they had was good - but not enough variation as it does get repetitive after awhile.

Sometimes when I write rock instrumentals I'll imagine sports imagery/highlights running to it like on ESPN or something. There might be a market in that direction to. (I don't know - this is new to me - but I used to hear Satriani tunes behind sports highlights all the time, so maybe that market is still there somewhere).


#4994611 When the inspiration won't come...

Posted by fartheststar on 27 October 2012 - 08:08 PM

for inspiration I flip through some drum loops and just jam (guitarist). something will come up.


#4989911 File formats / resolution

Posted by fartheststar on 13 October 2012 - 04:51 PM

ogg - I understand better now after reading your posts and this:

http://happylinuxtho...why-should.html

quote from site re ogg: "If you're a developer, there's a very large advantage. You can include sound files in your software and you won't pay any licensing fees at all."

and this:
http://www.hydrogena...php/t30095.html
"Bitrate for bitrate and file size for file size, I think Vorbis will always be better than MP3 at it's best."


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