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Donn Kishoti

Member Since 13 Oct 2012
Offline Last Active Jan 11 2013 07:35 AM

Posts I've Made

In Topic: M.I.T's Battlecode

10 January 2013 - 02:36 AM

Never heard of it.



I wanted to do it a few years ago, but couldn't get a team together. I think the idea is really cool, but it can be really challenging. I'd say you can learn a lot and it'll help your AI skills, but realize that in order to get a lot out of it, you have to put a lot into it.



The 2013 competition is still open.  I've just registered, and am checking out the info now.  Seems like it could be fun.


The problem is the deadline is for less than a month. And it is indeed very challenging. Just reading the rules and understanding them well might take that time. Most contestants have probably been preparing since last year. :/


The problem is I don't know how much I can put into it xD

But it really feels like it will scratch that itch I've been having for AI. I just don't know if something else might better. :P

In Topic: What language should I write my indie game in?

21 December 2012 - 07:56 AM

I Started with a Hybrid Language Called Blitz3D. Simple graphic routines. Designed for games. Based on C++ and Basic. Cheap to purchase off their WebSite BlitzBasic.
This allowed me to concentrate more on game programming and design rather than learning alot of complicated coding to invoke graphics. The IDE allows you you to run your code for testing without having to recompile every time.

Small Typos are pointed out for correction.You can download the demo free. has online documentation. Demo does not expired. You just can not compile executible code until you buy. However, If you are wanting to do C or C++ you can then translate the code to that language. I have found this language to be very usefull in learning and speed.


There are plenty of well-known, free Java libraries which abstract the complicated code to invoke graphics. Seems better if the OP already knows Java.

In Topic: Visual Studio x NetBeans

16 October 2012 - 03:46 PM

NetBeans Eclipse using OpenGL & Libgdx. Reason? Officially supported by both Google (Android) and Libgdx. The Android SDK documentation mostly references Eclipse.

In Topic: Any 3D, Isometric, RPG oriented engines?

13 October 2012 - 11:50 AM

It's quite the shame really. I'd rather spend time working on my game, rather than waste time working on the engine. But I guess there is no other way.