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Donn Kishoti

Member Since 13 Oct 2012
Offline Last Active Jan 11 2013 07:35 AM
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Topics I've Started

M.I.T's Battlecode

09 January 2013 - 08:28 AM

Hey all. I'm not sure if I should have posted this in the lounge or not.

 

A friend told me about MIT's Battlecode competition. It's an AI programming competition.

 

It's nature and rules really interested me, and although I've never programmed AI before, I am really interested in joining it. 

 

I know it's late for me to compete this year. I've majored in Robotics, so I have some basic AI knowledge, but since programming was my main passion, I went into mobile development, so my knowledge hasn't really improved.

 

My question is: is it worth the effort to train for it and apply next year? Will this competition help me with my AI skills? And do I have the skills for it?

 

Also, what do you think of this competition as a whole?

 

 


Any 3D, Isometric, RPG oriented engines?

13 October 2012 - 09:00 AM

Hello all.

I was wondering if there are any game engines out there that are oriented towards isometric, 3D RPGs such as Diablo 3, Torchlight, Magika, etc..

Most engines I found so far are either oriented towards FPS, such as Cry Engine and UDK, or are far too generic, such as the Irrlicht engine, which will add what I think is unnecessary work on the engine instead of the game. Any chance there are any engines out there that are crafted to be more suitable for RPGs?

I would prefer they be in Java, since it's more my forte, but beggars can't be choosers, so C++ is great as well!

Thank you.

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