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sbar

Member Since 14 Oct 2012
Offline Last Active Oct 23 2012 03:38 PM
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#4990118 [GLSL] Draw a textured (RGBA) polygon with opacity

Posted by sbar on 14 October 2012 - 01:22 PM

The issue is resolved by declaring a uniform variable in fragment shader. By some reason I thought that it's impossible to use uniform variables inside a fragment shader.


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