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AndroidOatmeal

Member Since 14 Oct 2012
Offline Last Active Oct 15 2012 07:40 AM
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Topics I've Started

Animations and Models in a Game Engine

14 October 2012 - 09:41 PM

Hey guys, first time poster. I just discovered this site, and it looks like a pretty incredible wealth of knowledge. Posted Image

Anyways, I'm looking for some information on the use of animations and models when designing a game engine. I've been doing some Minecraft modding in my spare time (not the strongest engine, but it works fine for my purposes) and was able to import MD2 animations into the game. As you may or may not know, vanilla Minecraft hardly supports animations or models at all and rather says "Let's make a cube to be this creature's head and wiggle it around when he moves." Now that I have real animations in the game, I'm working towards putting first person animations with weapons into the game, but I really want to take my time and plan things out correctly.

How might I go about this? From what I understand, many games separate weapon models and hand animations. Are weapons typically designed as classes with information about animations contained within? What about other information about the weapon (damage, which animations to play and when, etc.)? Are there any examples or articles that might point me in the right direction? I really want this design to be as robust as possible.

Thanks so much guys!
- Andrew

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