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Naruto-kun

Member Since 15 Oct 2012
Offline Last Active Mar 15 2013 07:59 AM
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Posts I've Made

In Topic: IDirect3DDevice9::SetRenderTarget

26 February 2013 - 10:22 AM

Anyone?


In Topic: IDirect3DDevice9::SetRenderTarget

26 February 2013 - 06:46 AM

Ok...I tried to mod this example: http://www.mvps.org/directx/articles/rendering_to_multiple_windows.htm

 

to work with DirectX9 but it appears there are certain things done here that i cant do. I tried switching to getting the back buffer of my swapchain and using ColorFill on it but more often than not i get the same scene as what is being rendered to the main window and then the program totally freezes. Any one got any ideas? So far there seems to be almost nil on the web about drawing to child windows without interfering with the main window...


In Topic: D3D9 and child windows

03 January 2013 - 05:21 AM

I have that in my DirectX SDK documentation. Its setting up the D3DPRESENT_PARAMETERS and such thats giving me grief...


In Topic: Locating address of IDirect3DTexture9 in memory

18 October 2012 - 10:14 AM

Im not a master either...this technique for hooking into the D3D device was provided by a friend of mine. Unfortunately he is clueless to what im after as well. Getting hold of a texture is a different story to intercepting a function call since a function call is being executed. So far in my tests with hooking its easier to track down a function that is being executed than to find a single variable or handle or such....

In Topic: Locating address of IDirect3DTexture9 in memory

16 October 2012 - 11:24 PM

Thats what I would like to do....unsure how though.

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