to work with DirectX9 but it appears there are certain things done here that i cant do. I tried switching to getting the back buffer of my swapchain and using ColorFill on it but more often than not i get the same scene as what is being rendered to the main window and then the program totally freezes. Any one got any ideas? So far there seems to be almost nil on the web about drawing to child windows without interfering with the main window...
Im not a master either...this technique for hooking into the D3D device was provided by a friend of mine. Unfortunately he is clueless to what im after as well. Getting hold of a texture is a different story to intercepting a function call since a function call is being executed. So far in my tests with hooking its easier to track down a function that is being executed than to find a single variable or handle or such....