Jump to content

  • Log In with Google      Sign In   
  • Create Account

Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

LightStriker

Member Since 16 Oct 2012
Offline Last Active Nov 12 2012 04:14 AM
-----

Posts I've Made

In Topic: DirectX Invalid Call when ResizeBuffers

23 October 2012 - 07:31 AM

Someone managed to find my error. Disposing the RenderTargetView isn't enough... You need to dispose the Texture2D used to create it too. A bit surprised, but works fine.

PARTNERS