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Member Since 16 Oct 2012
Offline Last Active Nov 12 2012 04:14 AM

Posts I've Made

In Topic: DirectX Invalid Call when ResizeBuffers

23 October 2012 - 07:31 AM

Someone managed to find my error. Disposing the RenderTargetView isn't enough... You need to dispose the Texture2D used to create it too. A bit surprised, but works fine.