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Member Since 17 Oct 2012
Offline Last Active Oct 19 2012 06:54 PM

Posts I've Made

In Topic: A model of an ecosystem

19 October 2012 - 08:59 AM

It's rather abstract... so if I understand right, you let the world evolve while the player is playing it? Not like the usual world generator where the world is generated once at the start, but after that it's only the player changing the world.

It might be interesting to see the ecosystem behave in a reaction to what the player does. Perhaps the player is not seeing the tier 1 resource you call "energy", but his actions could alter it?
Also, do you have a goal or story in mind? There is an ecosystem, but that alone doesn't sound like a "game".

The world rolls on and does what it does - yes, this isnt a game, this is the infrastructure for a game, that does what it does as the player, or players, does whateve (including possibly spawning fancy graphics, or maybe tier 4 is mobs, or whatever).

Note that as a player grabs craftables etc, then they arent there for transformers to transform into other things - so while Our Heroes cant alter tier 1 energy, under this design they can alter tier 2 and so on.

In Topic: Showing depth in a 2D, top-down game.

19 October 2012 - 07:17 AM

Steal from the master, and have a function key you can press for a Survey, which shows you the Z-dimension.

Sid Meier used in Railroad Tycoon, so its alright to do that :)

In Topic: Pay someone without PayPal

18 October 2012 - 11:35 AM

How much money is it, and how "white" does the money need to be ?

Its not exactly as pure as driven snow, but you might want to look at a prepaid Visa card with the money on it, that you give him the numbers for that he can then spend his money on the internet.

The "online fruit baskets" option also isnt a terrible one ... get him to set up an account on some "sell crafts online" website. Buy his appallingly overpriced fruit baskets - $199 for a fruit basket ! I'll take five ! Ker-ching. He gets his money, and theres even a paper trail of sorts for the accounts people.

In Topic: [Looking for locations] Game taking place in the US in the 60s

17 October 2012 - 11:37 PM

Have you tried looking here


In Topic: Are open pvp + full loot SANDBOX mmorpg's still possible?

17 October 2012 - 11:14 PM

Just to make it really, really clear, the OP said what he wanted

"PKs (wolfs) need sheep (miners, PvMers etc) to kill.. It's what they enjoy."

In that case, I'd suggest the best solution is for the PKs to be contributing around, say, $10 an hour to each of the PvMers, so the PvMers can be compensated for not doing what they like, which is PvM, so the PKers can do what they like.