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Member Since 17 Oct 2012
Offline Last Active Sep 10 2013 08:28 AM

Topics I've Started

DX10 setfullscreenstate not working on second monitor

22 August 2013 - 06:42 AM

I have two display monitors connected to my pc.

I am using DirectX 10. I have a basic app, when I press space button I call;

swapChain->SetFullscreenState(true, 0);

to make it fullscreen.

It works well on my main monitor, but when I move the app to other monitor and press space button it does not work. Also throws first-chance exception.

Is it enough to just call SetFullscreenState function ? Or do I have to make sth else ? Thanks for help.