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Member Since 21 Oct 2012
Offline Last Active May 02 2013 04:22 PM

Posts I've Made

In Topic: Android content ratings

20 April 2013 - 01:45 PM

In my experience, there will be some people who simply don't read the content ratings, pass the game to their children, then complain when something pops up that the parents don't like. I tend to stick to Medium maturity for games with mild swearing ("damn", "hell", etc.), blood spatter, and weapons/killing. However I have never had a single complaint about the blood in my games, and there's quite a bit of blood in my last game which has over 400k downloads on Google Play now. That game included a few swear words similar to those mentioned earlier in this post, and that has been reported twice via user comments as far as I know, even with the content rating.


My opinion, rate it medium maturity and add the blood. It might help to add an option to disable blood effects, but I'm willing to bet most won't have any issues with it. If they do, just point them to your content rating as medium will suffice for 99% of the people who care.

In Topic: Scroogled

17 April 2013 - 11:24 PM

No one has ever developed and app or piece of software for any of the MS operating systems with the intent to steal information.. right?


All joking aside, sharing is perfectly viable for online app stores (in my opinion). It promotes sturdy structure and is incredibly helpful, both as a developer and as a consumer. The problem is people not learning what is okay to share, and what they should simply keep private/offline. If you don't feel comfortable with it, maybe you shouldn't type your name/phone number/password/etc. into that little box.


Just my two cents.

In Topic: How to escape a prison cell?

21 March 2013 - 07:40 PM

One idea I can think of while looking at your screenshot is to allow the prisoner, or player in this case, to blow out the flames of the torches on the wall to darken the room. Once that's done, the player should hide in one of the two corners on either side of the cell so that when a guard walks by and notices the dark cell, he is not able to see the player in the corner to the left/right of the cell door. Upon the clumsy guard opening the door to see what's going on, the player then has the option to attack the guard and make his escape.


This would be my best idea of getting out of a cell in midevil times without spending months planning the escape.

In Topic: Can you Please give me a good MMORPG programming language that runs on andriod

15 March 2013 - 02:47 PM

This goal is unrealistic and (s)he's better off to dial the "impress" meter back a bit, because (s)he will likely end up with garbage in a year and a half if (s)he decides to go through with this. (S)He's asking "which mmorpg programming language for android", which suggests (s)he has no clue about android/mobile development, server/client development, and possibly even computer science in general (at this point in time. I don't mean to be bash).


Suggesting that this is an attainable goal to someone with as much experience as what the OP has is just going to be detrimental to him/her when (s)he goes to hand in his/her project. There's simply too much involved in this sort of project for someone who doesn't even know where they should start.


Of course, it is possible to those with the right amount of determination, but there's absolutely no sense risking an award, reward, or acceptance of anything what-so-ever simply because you tried to exceed the expectations of your judges/peers. Work on a simple, fun idea and polish the shit out of it instead.

In Topic: My new game - Worthy or does it suck?, sell or rot

15 March 2013 - 08:48 AM

It feels like a failed school project.. that's the best way I can put it.