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ThePiixelMonster

Member Since 23 Oct 2012
Offline Last Active Feb 14 2013 02:32 AM

Posts I've Made

In Topic: Game Character ( video tutorial )

05 January 2013 - 03:16 AM

The end result looks great! but I watched over your intro out of curiosity and I have no audio right now, but you don't cover the process of creating that base mesh do you? 

 

Do you just show how to go from the base mesh you have to that final render?

 

If so, you might want to create another set of tutorials on creating the base mesh for others to learn much more! You seem to have good skill here though and just thought that I would give my feedback based off of your intro video, however I could be wrong as you may show how to create that I just couldn't listen to the sound as well =\

 

I myself know how to model and such, I was just thinking to ask, for other people that may be viewing and interested in the post, not that many people have viewed it though to be honest, which is surprising because the renders look great! Perhaps the title didn't catch their eyes?


In Topic: Where to go to learn 3D modeling...complete beginner

02 January 2013 - 05:27 PM

Well if you're after books, there are a few but you will find many more video related training material for the software than books.

I will list a few below but to be honest, once you get a grip of the software (know the ins and outs of the interface and such) you will be able to follow along with any Maya/3DS Max tutorial on modelling within Blender. Some things will be different but you will be able to replicate and learn the modelling techniques from them inside of Blender. Just a heads up for once you get to know the software a little better!

Video training:
Blender DVD's - http://www.blender3d.com/e-shop/default_dvds.php
CGCookie - http://cgcookie.com/blender/
BlenderGuru - http://www.blenderguru.com
BlenderNerd - http://www.blendernerd.com/
CG Boomer - http://www.cgboomer.com
BlendTuts - http://www.blendtuts.com/blender_tutorials

Books:
Blender Books - http://www.blender3d.com/e-shop/default_books.php
An Introduction To Blender 3D: A Book For Beginners - v 2.54+
I haven't really bought many books for Blender, so I can't really suggest any other than the ones listed on the link above, but a small search on Amazon under the Books section should yield all of the results you need. Make sure to check reviews on the book and you will be sorted. :)

Alternatively if you have any trouble and cannot find a solution from a Google search, you will be able to get in touch with the HUGE Blender community and I am sure somebody there will at the very least try to help you. :)
http://www.blender.org/forum/
http://blenderartists.org/forum/forum.php


Other Blender Communities:
http://forums.cgsociety.org/forumdisplay.php?f=91


Also... It might have helped if you specified what you would like to get into within modelling, organic character modelling and environmental modelling although are considered 3d modelling use different techniques and such so somebody else may have better resources for you to get going over, but my links and such are pretty much aimed at general Blender learning.

There are more resources here!!
http://www.blender.org/community/user-community/



BUT, YOU could have found all of this with a little Google search...






Kind Regards
The Pixel Monster




[EDIT]
Sorry, I was typing this post up before the two replies above mine, so there may be a few things mentioned form those in my post... I didn't steal there info and put it into my post though! lol I hope the info helps you and I agree with the above comment!!

In Topic: Character Model ( Gorgane )

24 October 2012 - 05:09 AM

I like the style a lot but I can't offer any real suggestions right now, I'm on my xbox360 without a keyboard :(

It's looking great though!!

In Topic: (3dsmax) Best way to model buildings , internally and externally?

23 October 2012 - 09:16 AM

I don't use Max... I'm a Maya user but I can offer some advice and tips based off of my usual workflow in Maya.

I often use X-Ray selected to make the shell transparrent and this makes it easier to line everything up but I always start with the interior and then work on the external stuff as a seperate mesh, like a previously posted comment you can use that to your advantage and rip the interior out and place the building around for those that will not be entered... It will help optimize your scene,

I mess with a little MEL script to make a few tools and I'm sure there are Max scripts floating around that recreates that X-Ray on selected for those who are tackling similar problems, alternatively in Maya I sometimes use BackFace Culling but I understand Max's version of that does something different?

I sometimes find myself utilising the layers and only show the wireframe for the shell of the building or sometimes I completely hide it whilst I work on the interior stuff =]


I hope it helps...

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