As for hacking/cheating issues, i leave it alone. yes, players can track in memory when game in running by using certain tools.
Regard to purpose of separate data details from program,
so i think to re-arrange which data to be harcoded in program, and others to be put in separated data file.
If not in urgency and not necessary, or the data not so massive,
i prefer to use simple data file, either plain text or converted in binary(or maybe the simple base64).
Use mssql or maybe mysql will make player busy in installation & configure the db service.
I'm thinking something easier, as you mentioned guess i'll find out about sqlite. Thank you.
I used to set-up my program to load data every start each of a scene/stage,
when change next scene, i'll load again from another stage data file.
Currently, i load when only needed, depend on situation of current gameplay progress/state.
Is final-packed-format mean to load all everything(stages,object attributes)
from the start of the game? (i have not tried this before)
mic_kMember Since 24 Oct 2012
Offline Last Active Dec 05 2015 01:04 AM