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bioglaze

Member Since 24 Oct 2012
Offline Last Active Nov 21 2014 02:26 AM

Posts I've Made

In Topic: Mac or PC - Really, this is a programming question.

27 October 2014 - 01:37 AM

Mostly Mac/Xcode, but also Xamarin, Xubuntu, Emacs, Windows 8 and VS2013. Most of my projects work on all big operating systems.


In Topic: Opengl Spazzing out for no reason

21 October 2014 - 04:39 AM

Have you tried calling glGetError()?


In Topic: Why not use UE4?

16 October 2014 - 03:05 AM

I think a good way to learn is:

  • Write your own engine.
  • Use existing engines and implement their good features in your own engine
  • Make games using existing engines and your own engine.

In Topic: What do with compute shaders?!

13 October 2014 - 01:02 AM

@bioglaze,JvdWulp: my clustered deferred implentation goes up to 60K lights at smooth 60fps biggrin.png

That's impressive! My Tiled Forward implementation only goes up to ~2000 point lights @ 1080p / 60 Hz, however, I use quite a heavy Cook-Torrance everywhere and haven't really profiled it yet.


In Topic: What do with compute shaders?!

07 October 2014 - 06:57 AM

You could cull lights in parallel. Look up Tiled Forward or Tiled Deferred.


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