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bioglaze

Member Since 24 Oct 2012
Offline Last Active Today, 07:53 AM

Posts I've Made

In Topic: looking for a skinning model loader in directx11

Yesterday, 12:27 AM

I haven't used it, but Assimp claims to support skinning and animations.


In Topic: looking for a skinning model loader in directx11

25 May 2016 - 05:04 AM

Model loaders don't have to care about what API they're used with. They just load the vertices, indexes, animations etc. into some buffers and you feed them into whatever API you're using. Maybe what you're looking for is sample code.


In Topic: OpenGL Fonts Tip

23 May 2016 - 12:52 AM

I'd recommend using BMFont. It's easy to set up.


In Topic: Anyone here a self-taught graphics programmer?

10 May 2016 - 06:46 AM

My short story:

 

In the late 90s I was introduced to the demoscene by my friend and instantly became interested in graphics and low-level programming. I made a couple of software rasterizers and ray/path tracers and finally moved on to 3D acceleration, first using OpenGL but later every major API. I learned (and always learning more) from tutorials, sample code, GDC and SIGGRAPH papers. I mostly make my own renderers but also use Unity and Unreal. My major personal project is my engine that I generally rewrite every two years or so and the current iteration is not very far yet as I'm learning Vulkan and D3D12 while developing it. At work I have developed graphics code both for mobile and AAA games/engines.


In Topic: Looking for game engine

10 May 2016 - 04:31 AM

Nevermind, let's ask the question.

 What is the learning curve for Unreal engine? How long does it take an average person to get proficient with the engine?

i know there's an online documentation so far.

Having used Unity and currently learning Unreal, I'd say that it takes more time to learn Unreal. I learned by making a scene that contained miscellaneous stuff like working doors, timeline animated objects and materials etc. written both in C++ and Blueprints. The issue I ran into was that most of the tutorials are for Blueprints, but I'm more familiar with C++. In general, it doesn't take many days to get something working.


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