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bioglaze

Member Since 24 Oct 2012
Offline Last Active Yesterday, 01:35 AM

Posts I've Made

In Topic: Ogg Vorbis trouble

28 January 2016 - 12:48 AM

You could also give a try to stb_vorbis which is a popular single-file .ogg reader.


In Topic: Want to start learning OpenGL! wherew to start?

03 January 2016 - 02:20 AM

Beware of deprecated tutorials. You can identify them by looking for things like glBegin, glColor*. glMatrix*, glLight* or glFrustum.


In Topic: Criticism of C++

03 January 2016 - 02:05 AM

I mostly use C++ and always keep learning new features but there are many things wrong with the language:

 

  • No easy way to print enums
  • No modules
  • Templates are ugly
  • C legacy
  • Hard to parse causing problems with code analysis, navigation (intellisense etc.)
  • Uninitialized variables still cause a lot of security bugs

In Topic: Where do I get to learn about state of the art rendering techniques?

03 January 2016 - 01:49 AM

GPU Pro book series is good, as are GDC, Siggraph etc. free materials like mentioned above.


In Topic: Works on AMD GPU in Windows, doesn't work on Intel GPU in Mac OS X

18 November 2015 - 07:08 AM

 

Have you use OpenGL Profiler to debug your program on OSX?

https://developer.apple.com/downloads/

You should be able to get a trace of OpenGL calls and context details.

 

 

I signed into that site and searched for OpenGL profiler, but it returned zero hits.

 

 

It's included in a download called "Graphics Tools for Xcode 7"


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