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Rorakin

Member Since 27 Oct 2012
Offline Last Active Jun 01 2014 10:04 PM

Posts I've Made

In Topic: Does anyone try to Break their Game?

27 December 2013 - 02:26 PM

Yes, of course.

 

Even though I write unit tests according to TDD (test driven development) most of the time and run regression tests when new features are introduced, there are lots of functionality (and non functional requirements) that are hard (or impossible) to test automatically. There are also cases where it is possible, but preferable to test by exploratory testing. Almost all "ility" requirements, such as usability, availability, operability, stability etc. are best tested using exploratory testing, and exploratory testing done right means trying to break your application any way you can think of (and not think of by performing random actions).

 

One lecture that I find very motivating and interesting on the the topic of exploratory testing, and "testing to break" is this one by James Bach:  https://www.youtube.com/watch?v=ILkT_HV9DVU

 

It is not about testing games in specific, but rather about testing in general. He knows what he is talking about when it comes to testing and he is fun to listen to, even if he comes across as a bit odd at times.. xD

 

Nice vid


In Topic: Completely overwhelmed - should I just give up?

08 December 2013 - 05:39 AM

 


Now I'm reading an 800 pages book that teaches math 3D thoroughly until I'm grabbing my hair and tearing it out lolol...

 

Books tend to teach extremely generalized theory, proofs, then provide less-than-minimal examples and don't explain how/why/when it is used. My belief is they're useless.

Have you tried playing with code or reading documentation? It's easy to figure what Translation/Rotation/Scaling matrices do; how they do it doesn't matter at all. View/Projection matrices are a bit harder to figure, but you have documentation, forums, Google. As long as you won't care how it works, but rather what it does you'll soon learn to use it.

 

 

This. Books should mainly be used as a reference for something your actually doing. In college, I was forced to buy all of these programming books, that I rarely, if ever actually used. Learning was mainly in the form of homework that involved actually creating stuff. If I ever got really stuck, that was the time to start delving into the books. So my advice to you is to drop all books, and start up a project, one that is not an MMORPG :)


In Topic: Noob Question : What game engine is better to begin to program in C# for Desk...

23 November 2013 - 02:31 PM

Unity


In Topic: Your (Kickstarter) experience

12 November 2013 - 05:30 PM

I doubt many of us here have actually run a successful kick starter campaign. Might help to do research on the "successful" game project kick starter projects that have already happened, maybe even email them with questions.


In Topic: Run .net app from a web page?

05 September 2013 - 05:25 PM

I think WebGL might be what you are looking for, though I don't have experience in this area, sorry if this doesn't help / give you any ideas


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