Now I'm reading an 800 pages book that teaches math 3D thoroughly until I'm grabbing my hair and tearing it out lolol...
Books tend to teach extremely generalized theory, proofs, then provide less-than-minimal examples and don't explain how/why/when it is used. My belief is they're useless.
Have you tried playing with code or reading documentation? It's easy to figure what Translation/Rotation/Scaling matrices do; how they do it doesn't matter at all. View/Projection matrices are a bit harder to figure, but you have documentation, forums, Google. As long as you won't care how it works, but rather what it does you'll soon learn to use it.
This. Books should mainly be used as a reference for something your actually doing. In college, I was forced to buy all of these programming books, that I rarely, if ever actually used. Learning was mainly in the form of homework that involved actually creating stuff. If I ever got really stuck, that was the time to start delving into the books. So my advice to you is to drop all books, and start up a project, one that is not an MMORPG