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gchris6810

Member Since 28 Oct 2012
Offline Last Active Jun 23 2014 03:28 AM

Posts I've Made

In Topic: Multiple projection matrices

23 June 2014 - 03:28 AM

Thanks for the replies. Seeing as the performance loss is negligible I think I will stick with what I have.


In Topic: Render to texture efficiency

09 June 2014 - 02:41 PM

The separate viewports option sounds like a much better idea. I'll go with that.


In Topic: Texture facing wrong way

17 March 2014 - 11:34 AM

The source of the issue is the particular model I was using as I have tried lots of other models since then which have worked perfectly.


In Topic: Texture facing wrong way

15 March 2014 - 04:22 AM

I got the model online. I don't know what the creator could have done to alter the UV coordinates. I didn't apply any changes to the coordinates inside the blender file exporter.


In Topic: Texture facing wrong way

15 March 2014 - 02:56 AM

Yes the head is a separate mesh. It appears that the geometry is correctly oriented (I know because of the wire frame view) but the texture is mapped so the face is on the back of the head and the canvas is over the face geometry. I tried changing the V value from -V to (1 - V) as L. Spiro suggested but there was no difference. Any further suggestions based on this information?


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