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gchris6810

Member Since 28 Oct 2012
Offline Last Active Today, 02:08 AM
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Posts I've Made

In Topic: Texture facing wrong way

17 March 2014 - 11:34 AM

The source of the issue is the particular model I was using as I have tried lots of other models since then which have worked perfectly.


In Topic: Texture facing wrong way

15 March 2014 - 04:22 AM

I got the model online. I don't know what the creator could have done to alter the UV coordinates. I didn't apply any changes to the coordinates inside the blender file exporter.


In Topic: Texture facing wrong way

15 March 2014 - 02:56 AM

Yes the head is a separate mesh. It appears that the geometry is correctly oriented (I know because of the wire frame view) but the texture is mapped so the face is on the back of the head and the canvas is over the face geometry. I tried changing the V value from -V to (1 - V) as L. Spiro suggested but there was no difference. Any further suggestions based on this information?


In Topic: Finding constant buffer data requirements

26 January 2014 - 07:57 AM

Okay thanks a lot that was the answer I was looking for.


In Topic: Should I make my game engine cross platform?

11 December 2013 - 03:49 PM

I am mainly making the game engine to educate myself on graphics programming.

 

One more question. What are the benefits of using DirectX over OpenGL (if any)?


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