Hello everybody! Sorry for my english. This is my recent project called ProjectF. This is sound engine based on OpenAL. Main emphasis is on sound effects, like a reverb and sound environment. The main idea - 'zone'. What is 'zone'? Zone is a AABB( axis-aligned bounding box ) or sphere, which uses one of 110 reverb presets. Also you can control air wetness in each zone to create realistic effect in propagation of sound. And second idea is obstacles.
Just listen this
And download the demo and the engine in attachment.
Hello everyone! Sorry for my bad english, i'm from Russia. Here is the my project. I called game "boxes", because in this game you must put all numbered boxes on their places on the map. There is many ways to do it. Like a: take a box and use the gravity booster to reach the destination point. And others.
"Destination point" is the - "box" marked "Here!".
You have the magnet gun. You can pull some objects to you. Also, you can pull yourself to the static objects.
Control: WASD - movement. Space - activate gravity booster. Left mouse button - throw object. Right mouse button - magnet object and take it, if close enough. E - drop object. Mouse wheel - change focus distance of the magnet gun.