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Member Since 28 Oct 2012
Offline Last Active Apr 27 2015 03:55 PM

Topics I've Started


25 April 2015 - 01:04 PM

Hello guys! Few months ago i'm started to create simple 3D engine on the pure C and OpenGL 1.4. Here is the result of my work.


And from here you can download and test the demo: https://www.dropbox.com/s/5gmd8i241drxyzq/OGL_public.rar?dl=0

Controls in demo: [WSAD] - movement, [Space] - jump, [C] - crouch, [Q][E] - turn on\off lights.

Lightmap generation time is about 3 minutes, so be patient.

PS. Sorry for my english.

DSP. Reverb

25 April 2014 - 03:53 PM

Hi guys! I'm new in digital sound processing. Few months ago i started searching info about DSP and reverberation. Since then i create a simple reverberator. My reverberator contains 'early reflections' stage( which is done with simple feedback delay network ) and 'late reflections' stage ( which is done with four all-pass filters in series and 4 lowpass feedback comb filter in parallel ). This combination produce a reverberation effect, but it is kinda unrealistic. So, i want you to give me some links to papers about reverberation.


Here is my sound engine demo.


P.S. Sorry for bad english.


ProjectF Sound Engine

11 May 2013 - 12:45 PM

Hello everybody! Sorry for my english. This is my recent project called ProjectF. This is sound engine based on OpenAL. Main emphasis is on sound effects, like a reverb and sound environment. The main idea - 'zone'. What is 'zone'? Zone is a AABB( axis-aligned bounding box ) or sphere, which uses one of 110 reverb presets. Also you can control air wetness in each zone to create realistic effect in propagation of sound. And second idea is obstacles.

Just listen this



And download the demo and the engine in attachment.


28 October 2012 - 02:12 PM

Hello everyone! Sorry for my bad englishPosted Image, i'm from Russia. Here is the my project. I called game "boxes", because in this game you must put all numbered boxes on their places on the map. There is many ways to do it. Like a: take a box and use the gravity booster to reach the destination point. And others.

"Destination point" is the - "box" marked "Here!".

You have the magnet gun. You can pull some objects to you. Also, you can pull yourself to the static objects.

Control: WASD - movement. Space - activate gravity booster. Left mouse button - throw object. Right mouse button - magnet object and take it, if close enough. E - drop object. Mouse wheel - change focus distance of the magnet gun.