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dtg108

Member Since 28 Oct 2012
Offline Last Active Dec 03 2013 08:21 PM

Journal Entries

The life of a Unity Developer > Problematic Team Members.

Posted 21 February 2013

Alright guys, I'm very sad. Hopefully in this article you can relate and keep me in your thoughts OR find some helpfulness. We recruited a team member who had a team. He has a very talented team member with him, and when I asked for work, he showed me the good guys work. Since then, we've discovered that he does no work and mooches off of others. So we fi...


The life of a Unity Developer > 12 levels of quality in-depth, what to look for in the future.

Posted 21 February 2013

Alright, I've had to re-write this 3 times, thanks to my computer. First off, thanks Milcho for requesting this! If you have any questions about our game, feel free to ask, we'll write something up. Anyway, we'll be discussing our 12 levels of quality in Not Dead Enough. So each item has 12 levels of quality- 12 is best, 1 is worst- including guns and foo...


The life of a Unity Developer > Alpha release- EARLY!

Posted 18 February 2013

Hello everyone we have been hard at work to get something playable for the public! Now we finally have a alpha tech demo ready for you. We are working on all the animations since the third person walking animation sucks and result in poppy movement and makes the locomotion tweak out.    Features    Item Quality Q1-Q12    Q1 is the best quality for items....


The life of a Unity Developer > Zombie and Character Models- SO CLOSE TO BETA!

Posted 06 February 2013

We're so close to BETA that I can literally taste it. When I came up with the idea of this game, I never dreamed that it would come nearly as close as it did. I have to thank my team for that. BETA will be in a month if you didn't know, and if you're interested, drop a comment and I'll PM you with the download link. So, here's the zombie and character mod...


The life of a Unity Developer > UPDATE: BETA info, and another team.

Posted 05 February 2013

Hey guys, sorry that I haven't updated in a while, we've been heavy at work. Today, I'll be discussing some exciting news with you all. Fro you too lazy to read it all, I'll put bold-faced headings for categories.    What We Have Left Until BETA Release/How To Get In The first thing I want to talk about is the upcoming BETA. All we need to do until beta i...


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