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Member Since 28 Oct 2012
Offline Last Active Dec 03 2013 08:21 PM

#5113883 Where do I begin WITHOUT an engine?

Posted by on 02 December 2013 - 05:59 PM

So, I'm back after many frustrations with Unity, and I'm having problems. I've realized that just diving in and screwing around in Unity is doing NOTHING for me learning wise, so I want to go the route of not using a game engine. Why? I don't want the constraints. The problem is, I have no knowledge of anything programming or game design-wise (even terminology) so I need some help. Where do I even begin? What kind of libraries or programs will I need? What language should I start with?


#5027218 Mind games?

Posted by on 30 January 2013 - 10:49 AM

Thanks, I'll make a small interrogation scene and see how it goes.

#5022309 Learning C#?

Posted by on 16 January 2013 - 03:20 PM

Thanks guys!

#5022250 Learning C#?

Posted by on 16 January 2013 - 12:07 PM

I'm going to stick with C#, for one because Unity supports it and not Python, I plan on sticking with unity :D.

#5021846 Learning C#?

Posted by on 15 January 2013 - 11:16 AM

Yes, I've download visual studio express, and I've known unity's UI for months :D. I don't know programming, but I know Unity's interface well :).

#5021838 Learning C#?

Posted by on 15 January 2013 - 10:41 AM

Hey guys, so I've decided to learn programming, and I want my first language to be C#. I know nothing. No programming terms or anything at all about it, but I know Unity 3D supports C#, so where should I start? Remember, I know nothing, so try not to be too technical. Thanks.

#5006167 Feedback on idea?

Posted by on 01 December 2012 - 07:20 PM

Cool :)

#5006163 Feedback on idea?

Posted by on 01 December 2012 - 07:10 PM

Sorry, just thought it might work good in a game.

#5006156 Feedback on idea?

Posted by on 01 December 2012 - 07:03 PM

Hey guys, first off, I will not be making this game. Anyone has the right to use this idea, I just wanted to see what people thought of it, because I like to think of ideas like this (I'm weird :P.) Anyway, here's how it goes. Mark's life is going down the drain. He just got laid off, he's becoming an alcoholic, and his wife divorced him. So recently, he's become obsessed with lucid dreaming (knowing that your dreaming, controlling it) to get away from his everyday life. Soon he starts seeing a weird entity in his dream. It's a creature, and it feels like it's stalking him. Even though he tries to get rid of it, it won't go away (even though it's in his dream.) Soon, he starts seeing it in his everyday life. Now Mark has even bigger problems. Half of the time, he can't tell if he's dreaming or awake, not to mention the entity is following him, watching...

What do you think of the idea? Like I said, I'm not using it, so you can if you feel like it.

#5000385 Looking for interview w/ designer or tester

Posted by on 12 November 2012 - 05:42 PM

I'll answer them.
1): When I started, I didn't actually go into any "training", I just started looking things up, reading tutorials, etc. and it just got easier and easier as time went on.
2): Don't know what you mean, sorry.
3): If you like doing it, keep on going and don't stop.Also, start small.
4): That's hard to answer, as I'm not working for pay at the moment.
5): If you're a programmer, you don't really need much. But you will definitely have to hire someone or learn, as 3D art is what makes up the actual game.
6): You will eventually probably have to definitely learn some sort of programming, animating, or 3D art.
7): That really depends on what you're doing. If it's your full time job, then you do it all day. If it's a hobby, like me, then I usually spend a few hours a day working on it.
8): The feeling of achievement when you complete something big, even if no one will play it. (My terrible recreation of pong was my first project Posted Image).
9): If you have a team, it's definitely getting everyone together and putting everything together.
10): I hope to make this a full-time job eventually.
11): It depends on the size of the project. I'm working on a big one now, so I have a team.
12): I don't have clients, I just make games that I think people will enjoy playing.
Sorry if I didn't answer well, hope I helped! You can read my Developer Journal entries for more.

#5000291 Game Design Crysis!

Posted by on 12 November 2012 - 12:25 PM

Just go to the classifieds section and find 3D artists/a team, and start making a game.

#4999995 Good Weapons for Zombie Hordes?

Posted by on 11 November 2012 - 01:45 PM


#4999744 Want to become a game producer?

Posted by on 10 November 2012 - 04:44 PM

I have to disagree about the hiring freelancers thing. There are plenty of people that will work for free if you look in the right place.

#4998702 Good Weapons for Zombie Hordes?

Posted by on 07 November 2012 - 08:19 PM

dakota.potts, I really love your ideas, thanks! Luis, your ideas sound good, too!

#4998264 How to Unsettle a Player

Posted by on 06 November 2012 - 05:52 PM

This could happen in reverse of what you would think. For example, you could make it silent instead of noises you hear. Have people die in front of the players, instead of just the player dying. Let the character see the entity from time to time (mirrors, shadows, etc.) but don't let them die right away. The key is to make the players want to quit before the game is over. Maybe as the character is getting closer to the entity, a noise increases. Make it an odd noise like a buzz, or a beep. This would really unsettle me. Also, make the character appear in different places. For example, say the player sees the entity in front of them. Then, when they turn around, make the entity transport to in front of them again. Make more than one later on, so they think they've conquered their fear of one, then they see something different later, making them unsure.