Thanks, I'll make a small interrogation scene and see how it goes.
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#5027218 Mind games?
Posted by dtg108
on 30 January 2013 - 10:49 AM
#5022309 Learning C#?
Posted by dtg108
on 16 January 2013 - 03:20 PM
Thanks guys!
#5022250 Learning C#?
Posted by dtg108
on 16 January 2013 - 12:07 PM
I'm going to stick with C#, for one because Unity supports it and not Python, I plan on sticking with unity
.
#5021846 Learning C#?
Posted by dtg108
on 15 January 2013 - 11:16 AM
Yes, I've download visual studio express, and I've known unity's UI for months
. I don't know programming, but I know Unity's interface well
.
#5021838 Learning C#?
Posted by dtg108
on 15 January 2013 - 10:41 AM
Hey guys, so I've decided to learn programming, and I want my first language to be C#. I know nothing. No programming terms or anything at all about it, but I know Unity 3D supports C#, so where should I start? Remember, I know nothing, so try not to be too technical. Thanks.
#5006167 Feedback on idea?
Posted by dtg108
on 01 December 2012 - 07:20 PM
#5006163 Feedback on idea?
Posted by dtg108
on 01 December 2012 - 07:10 PM
#5006156 Feedback on idea?
Posted by dtg108
on 01 December 2012 - 07:03 PM
What do you think of the idea? Like I said, I'm not using it, so you can if you feel like it.
#5000385 Looking for interview w/ designer or tester
Posted by dtg108
on 12 November 2012 - 05:42 PM
1): When I started, I didn't actually go into any "training", I just started looking things up, reading tutorials, etc. and it just got easier and easier as time went on.
2): Don't know what you mean, sorry.
3): If you like doing it, keep on going and don't stop.Also, start small.
4): That's hard to answer, as I'm not working for pay at the moment.
5): If you're a programmer, you don't really need much. But you will definitely have to hire someone or learn, as 3D art is what makes up the actual game.
6): You will eventually probably have to definitely learn some sort of programming, animating, or 3D art.
7): That really depends on what you're doing. If it's your full time job, then you do it all day. If it's a hobby, like me, then I usually spend a few hours a day working on it.
8): The feeling of achievement when you complete something big, even if no one will play it. (My terrible recreation of pong was my first project
9): If you have a team, it's definitely getting everyone together and putting everything together.
10): I hope to make this a full-time job eventually.
11): It depends on the size of the project. I'm working on a big one now, so I have a team.
12): I don't have clients, I just make games that I think people will enjoy playing.
Sorry if I didn't answer well, hope I helped! You can read my Developer Journal entries for more.
#5000291 Game Design Crysis!
Posted by dtg108
on 12 November 2012 - 12:25 PM
#4999995 Good Weapons for Zombie Hordes?
Posted by dtg108
on 11 November 2012 - 01:45 PM
#4999744 Want to become a game producer?
Posted by dtg108
on 10 November 2012 - 04:44 PM
#4998702 Good Weapons for Zombie Hordes?
Posted by dtg108
on 07 November 2012 - 08:19 PM
#4998264 How to Unsettle a Player
Posted by dtg108
on 06 November 2012 - 05:52 PM
#4996225 Guide to bad game design
Posted by dtg108
on 01 November 2012 - 09:51 AM
I liked that game, too. It just felt really reptitive.. I was addicted to Batman: AA, mostly due to finding items from other Batman characters and collecting biographies. That game captured that part of my brain that gets addicted really quickly to that kind of stuff. Plus, it was the first Batman game in like 15 years that was decent.
Oh my gosh. I have that game for the original xbox sitting on my shelf collecting dust! The graphics are horrific. But since you mentioned it, I might have to pop it in and play it (haven't played it in 5+ years).When the battle starts, everything else just freezes in place. (Batman: Vengeance on PS2)
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