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25 January 2014 - 09:02 PM
25 March 2013 - 05:03 AM
You have to use DirectXMath, its basically the same API but with the XM prefix instead of D3D...
MSDN reference: http://msdn.microsoft.com/en-us/library/windows/desktop/hh437833.aspx
A blog post that might be usefull: http://blogs.msdn.com/b/chuckw/archive/2012/03/27/introducing-directxmath.aspx
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