I did try various combinations. This is what it looks like with:
glBegin(GL_QUADS); glTexCoord2f(1.0f, 0.0f); glVertex2i(mFrameWidth, mFrameHeight); // Top right glTexCoord2f(0.0f, 0.0f); glVertex2i(0, mFrameHeight); // Top left glTexCoord2f(0.0f, 1.0f); glVertex2i(0, 0); // Bottom left glTexCoord2f(1.0f, 1.0f); glVertex2i(mFrameWidth, 0); // Bottom right glEnd();
and
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );


Find content
Not Telling