Its impossible to give one number for how wide it is without a distance.
So when I do :
gluPerspective(45.0f, (float)w_width / w_height, g_nearPlane, g_farPlane);" gluLookAt (0.0, 0.0, 3.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
I can't say that the width and height are equals to : width = height = 2 *tan(45) * distance ; with distance = 3 ?

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