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Forenkazan

Member Since 30 Oct 2012
Offline Last Active Jan 18 2016 03:53 PM

Posts I've Made

In Topic: how to serialize so many variables?

04 July 2015 - 01:03 AM

@Spidi

 

Thanks man, very nice job :)

 

Good luck :)


In Topic: How can i save player data, and how to prevent cheating?

30 June 2015 - 09:59 PM

It sounds as though you want to prevent a player from modifying his or her own stats.

Can a person’s cheating affect other people’s games?

If not, there is no need to do anything and you are wasting your time even thinking about it.

 

 

L. Spiro

 

 

To add to what L.Spiro said:

 

If your game gets popular, people will try to  crack it, and eventually they will succeed. This is inevitable.  And once one person has, the internet will see to it that their work is available to anyone playing your game.  You can then waste time changing things, but there will be more of them than there are of you and someone will once again crack it.

 

Just make your game fun and let people play it however they want to.

 

i think i should stop thinking about about cheaters and hackers then :(

 

but what about the other part of the question? saving and loading data


In Topic: Start with Aspect ratio or Resolution?

17 June 2015 - 07:54 PM

Try clicking the Maximize on play button and maximizing your Unity window.  Sorry am at work so can't check in Unity if this will work

 

 

i made this simple code to check the resolution,the resolution i am using is 1920x1080

 

 

            Debug.Log (Screen.height+"  x  "+Screen.width);

 

 

i got  786 x  442 before maximizing 

then i got  1616 x  909 after maximizing 

 

so still cant know if the gui elements are in their correct positions if i want to work on 1920x1080 resolution.


In Topic: Start with Aspect ratio or Resolution?

17 June 2015 - 07:23 PM

 


also check this image, i put the resolution 1920x1080 but it shows different resolution

 

It is only showing a different resoution because you are viewing it in the editor.  If you run it outside of the editor it will use the set resolution.

 

 

but when i want to make the game for 1920x1080 but all i can see is lets say 960x540, how can i check if all the gui elements are in their correct position without building the game?


In Topic: Start with Aspect ratio or Resolution?

17 June 2015 - 02:38 PM

2D or 3D?  3D it really shouldn't matter.  2D, aspect ratio.  Design your assets for the highest resolution you support, its easy to downsample and the results are better than upsampling.  It's aspect ratio that really kills you.

 

 

Then again in mobile its mostly a non factor, there isn't the huge variation you see in mobile. On a huge PC screen, letter boxing is more accepted for non standard resolutions, and they dont have the massive diversity ( like 16:9 of the Galaxy Note to the 4:3 of the iPad ) that you see in the mobile space.  Graphics made for a 16:10 look fine on 16:9 for example.  Graphics made for 16:10 on 4:3 look like crap.

 

it is going to be 2D.

 

you said "2D, aspect ratio" then you said "  It's aspect ratio that really kills you.", but do you mean it is better to design with the highest resolution?

 

 

also check this image, i put the resolution 1920x1080 but it shows different resolution


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