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YuemariSan

Member Since 30 Oct 2012
Offline Last Active Nov 12 2012 05:51 PM
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Posts I've Made

In Topic: Unity CG Shader, further explanation please!

10 November 2012 - 09:44 AM

Thanks a lot, it sounds pretty easy now. If I understand this, well enough, then I can change the aspect of the effect by changing it with other mathematical function right?, something like using Sin or Cos would make the plane to ondulate with the distance (Im making obvious that my mesh have enough vertexes).

In Topic: Unity CG Shader, further explanation please!

09 November 2012 - 08:25 PM

This is the correct link:

http://answers.unity3d.com/questions/288835/how-to-make-plane-look-curved.html

Sorry about that XD.

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