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26 December 2012 - 12:22 PM
26 December 2012 - 09:31 AM
Thanks for your answers!
I just pass integer values to my clips->x clips->y clips->w clips->h (despite their being GLfloats).
As for matrices tranformation nothing more than a simple glScalef with arbitrary float arguments
The enviroment is set up just like this
25 December 2012 - 01:08 PM
22 December 2012 - 06:49 AM
01 November 2012 - 08:00 AM
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