"You will eventually regret any use of Euler angles." -John Carmack
Part of my assignment:
Parameters of the rotation have been pre-calculated and stored in an attached data file (el1_sh.txt). In the file, the 1st column is timestamp and the rest three columns specify Euler angles of rotations: the 2nd column is alpha, 3th column is beta, 4th column is gamma. There are several definitions of Euler angles. The Euler angle definition used in the file is: First, rotate alpha around the z axis, then rotate beta around the new y', finally rotate gamma around the new z''.
In this assignment, you are asked to animate this series of rotation.
So I need to produce a transformation matrix for these rotations
These kinds of rotation matrices can't give me rotations around the "new" y' and z'' can they? aren't they only relative to the x, y and z of my coordinate system?
Thanks, I don't know about instanced rendering yet but now I have something new to read about
I think it's all opinion but I disagree about me reusing my work being unfair to other students. If I have spent 12 hours a day working on this stuff since school resumed, I don't think it's unfair for me to get to reuse code. It's also NOT unfair to me that I have to start over, I wasn't trying to say that either.