There should be nothing stopping you from receiving more than one packet per frame. So a 40fps game should not be limiting you to 40 packets per second.
The server sending 100 packets per frame sounds wrong though. It could consolidate multiple game messages into a single packet and save a lot of bandwidth and CPU. Although if you're targeting desktop hardware then this is probably not a significant issue.
To receive messages on a thread, you probably just want to have the thread receive the message and just add it into some sort of thread safe queue, so that the main thread can consume the messages at an appropriate time.

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