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C0lumbo

Member Since 02 Nov 2012
Offline Last Active Today, 03:27 PM

Reputation Earned

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+1Voted up Hybrid Frustum Traced ShadowsToday, 01:53 PM
+1Logged inYesterday, 11:49 PM
+1Voted up Descriptor binding: DX12 and VulkanMay 22 2016 11:39 PM
+1Logged inMay 22 2016 11:36 PM
+1Logged inMay 21 2016 11:39 PM
+1Voted up something about who make shaderMay 21 2016 01:58 PM
+1Logged inMay 21 2016 12:25 AM
+3Vulkan and mipmap generationMay 20 2016 03:51 AM
+1Logged inMay 19 2016 11:36 PM
+1Logged inMay 19 2016 12:36 AM
+3Vulkan and mipmap generationMay 18 2016 12:05 AM
+1Logged inMay 17 2016 11:08 PM
+1Logged inMay 17 2016 01:23 PM
+1Logged inMay 16 2016 03:07 PM
+1Logged inMay 15 2016 04:28 AM
+1Logged inMay 14 2016 11:05 AM
+3Android development best toolMay 13 2016 09:36 PM
+1Logged inMay 12 2016 11:50 PM
+1Logged inMay 12 2016 10:09 AM
+1Logged inMay 11 2016 01:17 AM
+1Logged inMay 10 2016 01:31 PM
+1Logged inMay 09 2016 01:45 AM
+1Logged inMay 08 2016 01:03 AM
+1Logged inMay 06 2016 11:36 PM
+1Logged inMay 06 2016 01:44 AM
+1Logged inMay 05 2016 01:23 AM
+1Logged inMay 04 2016 12:33 AM
+3Pixel Shader Uniform Cannot be FoundMay 03 2016 02:32 PM
+1Voted up Graphics Format for IOS and Android VersionsMay 03 2016 12:22 PM
+1Logged inMay 03 2016 12:19 PM
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