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B.IOB

Member Since 02 Nov 2012
Offline Last Active Nov 11 2012 09:09 AM

Posts I've Made

In Topic: How to start?

06 November 2012 - 12:03 PM

Thanks, i'm glad to know that i make a good choise. I choosed the C# because is simpler than C++ but is powerful and i knew that it's needed to work with Unity....(that's one of my goal).
I hope to learn fast. Posted Image

Sorry, I meant artwork and not design. I know, right now i'm focused on coding but i would like to see if my art vein is really dead or not :P
Obviusly, i will just learn artwork basics, right know , as i said, i would like to focus on the code.

Yeah, right know i'm "coding" that kind of program......:D
I'm confused a little bit, but not about Helloworld, that's simple. ^_^

I'm understanding i'll work really hard before reaching my goal....I only hope to be good with this... Posted Image

In Topic: How to start?

06 November 2012 - 08:22 AM

Before I start to the quote texts i would like to say that FINALLY I DECIDED the language and I decide for C#. *standing-ovation for the decision (because finally i decided what to study)*
Now...

Well, if that book is confusing you, then you probably should not work with C++ as a first language, in my opinion. Work very hard for a little while in the book. After a few days of hard effort in it, if it still is too confusing, then I would recommend other books or online internet tutorials of a very beginner level. Microsoft and many sites have beginner tutorials in C#, including this website:
C# Workshop
http://www.gamedev.n.../83-c-workshop/

Stay at the task! I had trouble too, so I know that you can do this. Focus! Work hard, but enjoy it!

Let us know in 2 or 3 days how it is going, okay?

Clinton


Okay, many thanks, i will check this tutorial out and i will study it.
Right now i'm studying C# on the book "C# 4.0 in a nutshell". It's a good book but i've got a little confused on a little thing....

Honestly... perhaps you should start with the artwork/game concept and team up with programmers with some experience to actually code the game. There are plenty of newbies that can program wanting to get involved with something on this site.

There is alot more to a game than the code. I've heard accounts from experienced game developers that code accounts for only 20% of the effort and level/art/concept the other 80%. You don't have to actually program to be a game developer. The programmer was hard core and believe coded the spiderman game engine. He also gave a talk at google I/O on the game he wrote for android, 'Replica island'.

I've developed a simple 2D mobile animation tool so i can work on animations on break at work or on the train. I've written no code for this game yet until i am happy with the set of animations i've developed for it will then write a level builder tool for scene compositing. And plugin the characters i've created.


Your reply to my topic is interesting.
I know coding it's not the main part of a game, but I sucks at drawing(is this the correct term?) on the paper...and I don't know if is the same on the computer...
I would like to have more information about this because i would like to do something about desing while i'm learning how to code.....
A lot of my friends told me would be better know both (coding and design)vPosted Image

I would first try to get up and running with the language of your choice. See how far you can get on your own, and then look at some relevant education.

For example, if one is learning C++, then just go buy a book on C++ and start mucking around in MS Visual C++ Express for a while. Then consider a relevant course in C++. Then go back to doing your own thing...then look for another course to improve your core programming skills...

...rinse and repeat. So one can teach themselves, but also get a push from some formal education. You'll find that learning any language need not be difficult...

I know but in the area near to my town there are no course, so i hope to study C++/Java/C# at university the next year.
Right now i can study it only by myself.... :|

In Topic: How to start?

04 November 2012 - 08:40 AM

Hey! if you need anything i'd be glad to help you out! ( i'm italian too). If you wanna talk you can add me on skype ZOMBATOR676.
Beyond this.. IMHO you should start with python/pygame, It's a Object Oriented scripting language (beside that it's extremely powerful) with many modules built-in ( from socket to regex ) and will teach you quite good programming habits ( if you don't indent the program is not gonna run Posted Image).


Hey, thanks 4 the answer, i always like an help!
Right now, i'm still thinking about the language program, a lot of people told me too much different opinions. >_< I'm so confused. I'll add you to skipe. I need to install it.
Solo, una cosa...perchè rispondere in inglese se sei italiano? Posted Image

The new boston is a great site for video tuts

Thanks, i'll check it out!

Hi, B.IOB

The C# and its supporting technologies are very common in the general program development world. It's a great language that seems to be increasing in the size of its base. Microsoft and other organizations agressively support and promote the C# development environment. Some popular and high quality games continue to be made with it.

The C# is the core of the .Net Framework, allowing you the potential to develop high quality games and other programs (other languages supported, too). Some ways to go with C# would be XNA, SharpDX, or MonoDevelop/Mono, and others. It might be a good idea to look at Unity 3D, too. For beginners, perhaps a year or more should be used with C# and XNA.

The Visual Studio (an IDE - Integrated Development) is used by many developers and should be considered for long term developing. You could get Visual Studio Express at some point until you need more, by the way.

Make simple console programs with your chosen programming environment. Programs like "Hello World", simple data base, and letter display program are your crucial first things to learn.

After you feel confident that you know how to make basic programs, then start making simple console games, like crossword puzzles and Tic-Tac-Toe.

Next stage would be making simple 2D games like Pong, Tetris, Asteroids, Defender, PacMan, and so on. Make about 5 to 10 such games, being sure to finish each very well before going to the next.

Always enjoy the journey in game development. Posted Image

Clinton


Thanks, i'll try to enjoy it.
I was asking myself how to start and i've seen a lot of people telling me a lot of different opinion, this is so confusing!
I hope to decide what i should do fastly because i know i've a lot of work to do.

I've thought about C#, i've take from a friend of mine "Beginning C# throught Game Programming" but it seems confusing because it's different to the C++ version.
There are no games like the C++ version.
I can't understand, maybe because he borrowed me the second version?

In Topic: How to start?

03 November 2012 - 10:12 AM

I would recommend to start out with either C# or AS3, they are pretty understandable languages and it will allow you to start making games pretty quick. Then after a few years, look into C++ if you feel like it. You will probably discover that C++ is easy to understand after learning C# or AS3 but will still require some time to learn completely/fully.


Ok thanks...! Is that what I was trying to understand....because i don't feel ready for C++.
So, i think is better starting with something "easier" and after that study C++

I taught myself C++ as my first language and I didn't think it was difficult.
If you have a strong desire for C++, go for it. This is why I learned C++ first despite many discourages by peers and I never regret it.

This is the order I think you should learn C++.

  • Learn how to write "Hello, World!"
  • Learn to get user input.
  • Learn all control structure(if-else, while, for) / Learn to write your own functions
  • Learn pointers and arrays(This is the C++ threshold that can be tough for some people. Java, C# and python don't have pointers)
  • and so on..(OOP concepts)
If you cross the threshold, you are fine. However if you think you aren't ready yet, you can consider switching to C# or Java for a period.
The time you've spend C++ won't be a waste because the languages share very similar syntax so you'll pick up very fast.

I read C++ primer plus by stephen prata.This book assumes you have no previous programming experience.


Ok...thanks!

Honestly, while C++ is my language of choice for most tasks, I wouldn't start with it. Nowadays I would recommend people start with a scripted language, which allows you to try stuff out quickly and doesn't force you to learn how to handle compilation. In particular I think Python is a good pick, because it forces relatively sane coding practices on you, and has a nice set of standard libraries. It's not the most usual choice in game programming, but, hey, game programming is just programming, in the end.

The downside of this would be: you don't get to manage your memory. So, as soon as you have grasped some of the most basic concepts of procedural and OO programming: variables, functions, execution control, classes, inheritance, you should try to learn a little C, so you know how that stuff works behind the curtains, while profiting from your knowledge of OOP and applying it to this new language.

Make sure you keep advancing your understanding of high-level programming while you deal with them bits & voids *, too. Read up on functional programming, on design patterns, and keep writing in Python.

And, then, maybe, someday, C++. After that, you'll be able to pick up the basics of almost any language in a few days. Except for crazy suff like Prolog, maybe.

Okay, thanks 4 the advice!

In Topic: How to start?

02 November 2012 - 10:35 AM

You mentioned in two posts now that you'd like to make flash games. Do it! I know some C++ and ActionScript. I think you will appreciate Flash and ActionScript because the results are more immediate, so your learning is rewarded faster.

That said, you don't need to be committed to it to the bitter end. Focus on it for a few weeks and you'll know if it's for you. C++ has more options as far as engines and libraries you can use it with (I use a 3D engine called Leadwerks) but as people have said, there are no wrong choices to start learning.

Yes but for a guy that can't programming...it's difficult learn 2 language at the same time...i need just one to start and another to learn later.

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