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Incompletion

Member Since 02 Nov 2012
Offline Last Active Mar 25 2013 12:12 PM

Posts I've Made

In Topic: Server-Side Concept, Brief Explanation?

21 February 2013 - 06:28 AM

Thank you Samoth, and yeah, at first I thought it would work that way but I wasn't sure, thanks for the answer though it was exactly what I was looking for.

As for ports, how would the interaction work? For example, is it client specific? Meaning only a certain game client is eligible to connect to the port that the server has been programmed to run off off? Or is it port specific, do you have to register ports in order to utilize them?


In Topic: Server-Side Concept, Brief Explanation?

21 February 2013 - 05:38 AM

How specific can I be? I want to know the process, for example, what would I need to handle inbound/outbound packets etc..? I have no experience with server-side so it's quite difficult to specify - otherwise I probably wouldn't be asking in the first place..

And no, I just want an explanation of how the system works rather than a code-specific explanation.


In Topic: Painting Graphics Within A Game Loop?

04 December 2012 - 06:43 PM

Thanks BCullis, I've been trying to find information but to no avail so far Posted Image, also I had a render-handler class so my game could handle both 2D and 3D rendering capabilities.

Thanks Bane, I'll try to clean up the links a bit next time and I yes I do have a book on Java but it didn't explain how to use Graphics in the way I was hoping. I know fixing a problem myself is very helpful so, I will continue to try. If I am still stuck I'll try look around some more Posted Image.

In Topic: Painting Graphics Within A Game Loop?

04 December 2012 - 12:01 PM

Sigh..

In Topic: Painting Graphics Within A Game Loop?

03 December 2012 - 09:41 PM

Anyone? Posted Image

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