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Incompletion

Member Since 02 Nov 2012
Offline Last Active Mar 25 2013 12:12 PM
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Topics I've Started

Server-Side Concept, Brief Explanation?

21 February 2013 - 04:24 AM

Would someone be able to explain briefly/redirect me to some resources about how server-side programming works?


Painting Graphics Within A Game Loop?

02 December 2012 - 06:37 PM

I am wondering how to call my method which is using the (Graphics Gr) object in a seperate class, for instance I have my game loop class "MainGameLoop.java" how can I call the (Graphics Gr) method into the game loop from the class "MainRenderHandler.java" and also how do I use a different method instead of paintComponent is there a way to create a custom one such as Draw(Graphics Gr) instead?

EDIT: Here's my game classes;

MainClassHandler: "http://pastebin.com/whBSrfii"
MainGameLoop: "http://pastebin.com/kvhRfWqW"
MainJFrameConfig: "http://pastebin.com/ZEYX8UXc"
MainRenderHandler: "http://pastebin.com/f3iQJ3BK"

Which Game Engine To Start With?

02 November 2012 - 06:00 PM

What game engine would be the most practical approach in designing a game? I have researched a bit but I am still unsure what to use, I realize it is personal preference but I just can't decide.

Should I either, use Unity or Unreal Development Kit? Or should I create my own engine, I know it would take a lot of work but I am determined to if it is the best choice, I understand I have a lot of freedom using this option.

Also what would you recommend if I were to create my own game engine, I hear C# and C++ is good, but what about Java?

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