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auryx

Member Since 04 Nov 2012
Offline Last Active Nov 13 2012 04:51 AM

Posts I've Made

In Topic: What is a (Finite) State Machine? Why are they useful for game dev?

06 November 2012 - 10:18 AM

Thanks for the reply anyway, leeor_net - it's still useful to get different people's perspectives on this!

In Topic: What is a (Finite) State Machine? Why are they useful for game dev?

05 November 2012 - 08:25 AM

Thanks Apatriarca, that's an excellent explanation. So it is essentially a modelling technique, I can understand that.

auryx.

In Topic: What is a (Finite) State Machine? Why are they useful for game dev?

04 November 2012 - 01:48 PM

Thanks SiCrane and Iride for the replies. So, to use your examples SiCrane, what is the benefit of actually doing it that way? Is it just a "different" way to approach the architecture of the game? Or does thinking about the game in that way provide real benefits in terms of efficiency or clear coding?

auryx

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