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Zaoshi Kaba

Member Since 04 Nov 2012
Offline Last Active Today, 04:33 PM
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Posts I've Made

In Topic: how to compile ASSIMP using vs 11

Today, 04:34 PM

Personally I copy/pasted all files, including libraries, and copied boost workaround since I'm not using boost. If I remember correctly some includes needed fixing but that's all.


In Topic: row major vs column major and multiply direction

Today, 01:13 PM

It does matter. If you transpose row major matrix you get column major matrix and multiplication order becomes reversed.


In Topic: Sloped Bullet Heightmap Inaccurate

14 May 2013 - 03:53 PM

  1. Have you tried to debug draw boxes as well, or that's already it?
  2. Is your timestep small enough?
  3. There's penetration value, maybe it's too high?

 

Either way, this kind of question would be better to post on Bullet forums.


In Topic: Updating constant buffers corrupting some of the data

12 May 2013 - 02:22 PM

In vertex shader you set Constant Buffers 0 and 1, while in PS it's 2 and 3, are you sure it shouldn't be 0 and 1? I think VS and PS use separate registers for these buffers, so it won't overwrite.


In Topic: Direct3D11 dev->CreateVertexShader() crashes the program.

06 May 2013 - 03:42 PM

Those videos show nothing we could use. it would crash only if shader didn't compile successfully (assuming your code is like the one you posted - without error checking).


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